Choose a study.
Explore the valley. Meet the sea monster.
Try the ideas together, or compare one at a time.
Start with a few things to try
The first chase
Soft grass, varied ground and clustered trees. Run from the storm, then lift, turn three times and fly.
Both use steady pursuit. Change each choice in Study notes.
Compare one change
Try a different chase
The burst warns you before it rushes forward. Try turning away. Both choices keep the three turns and throw.
Beneath the water
A raft on rippling water. A swaying body and tail, with smoother red and black patches on Natalie's monster.
Compare the original water, swimming, skin and fins. The controls let you mix them.
Compare one change
- WaterTry ripples and lightTry original water
- Distant waterTry continuous waterTry original distance
- Raft woodTry wood grainTry plain logs
- Raft viewSee the whole raftTry original views
- Creature viewSee the whole creatureTry original views
- SwimmingTry connected swimmingTry original swimming
- FinsTry curved finsTry original fins
- SkinTry smooth patchesTry original skin
Choose Swimming side for a closer look at the tail and patches.
Finding our feet
The same cat, with two ways to run. Watch its paws on flat ground, a slope or a turn.
Escape the monster
Watch for blue. Tap to escape a tentacle grab, or be pulled inside.
Above the acid
Climb the fold, cross to the wall and explore the upper bend. Falling into acid leads to Kidnapped.